Thanks to Baltram we know how to execute stuff "all the time" but i'm not sure how to find the dead monsters in a reasonable way. Again not impossible but probably difficult. We have to write informaion to a savegame that wasn't meant to be saved. Not to mention that storing how long to wait for the respawn isn't easy either. I'm not talking about a specific time after the death rather the moment in the control flow of Risen. Next question is when the respawn should happen. Not impossible but at the very least extremely ugly. If it isn't we have to get it somehow from the unmodified(played) world data. It's quiet obvious where that information is stored but i don't know if it's preserved beyond death. If i want to respawn a specific monster i need it's location. The biggest problem in my oppinion are the required information. None the less I also had some thoughts about semi random respawn, mostly technical issues. Generally I prefer "static respawn" like when in gothic 2 new monsters appeared at the beginning of the next chapter. It would be a cool feature if respawn happened only in places the player hasn't been around for some time. (So that theoretically it would be possible to get more XP compared to vanilla but it would involve excessive amounts of time.) To me this sounds like a plausible factor - killing a stingrat for the very first time of course is more enlightening than killing the 47th. So I would propose instead to look at how many animals of each species can be found in the original game, add up their XP in a global pool for that species and then implement some kind of XP regression like the first 40 stingrats each give 50XP, the next 15 give 40XP, the next 10 give 30XP, the next 10 give 20XP and all the rest give 5XP. (Also this would be bugging for players who like to max out experience.) There is no plausible explanation (lore wise) as to why killing a stingrat in one location advances the character and killing another stingrat in a different location does not. Only thing I'm not happy with is respawned animals giving 1XP. I'd like to see this idea implemented and I agree with most of your thoughts on implementation details (like which monsters should respawn and which not). And sorry it wasn't in German, but I'm below average in that language -). This means that respawns aren't created in the exact same spot as the animal killed, but in a random location in a small radius. However, if people find this to be a problem, maybe a version should be made where respawned enemies provided no loot whatsoever.Īn extra thing which would be neat - if possible - is randomized respawns. The normal animals don't have any items that can significantly change the game to the advantage of the player, and skinning+ gold selling can only get you so far. But in my opinion this is not really a problem. Only problem I have not yet adressed (as far as I can see) is the items. Again this is to prevent the barren feeling of the later parts of the game. This means that any creature associated with the ruins will not respawn (scorpions, mantis, lizardmen, etc.) and neither should ogres since they only have a small presence on the island.ģ.when lizardmen start appearing on the surface, their death will cause respawn of normal animals instead. I dunno if this '1 xp thing' is possible, but a rough way could be to add copied "respawn" types of these creatures to the game (names should be identical in game though).Ģ.Only wilderness 'normal' animals respawn (wolves, boars, stingrats, moths, worms, etc.). This will not only make grinding almost useless, but also provide a way to gain that last point of xp in cases where the player only lacks a tiny amount of xp. Now before you tell me that this will ruin game balance by providing too much experience, hear me out:ġ.To counter xp gain abuse make respawns give only 1 xp no matter the creature. This makes much of the wilderness seem dead and uninhabited, which kinda breaks immersion. The reason is that the initial feeling of danger in the wilderness is gradually erased as the player kills more enemies and progresses. Now, I believe Risen needs a permanent respawn for outside animals after a certain amount of in game time (anything from a few in game days to several weeks). I am by no means a modder or scripter myself, so this is purely an idea for a mod which I think would make Risen a lot better. I have completed the game 4 times and still enjoy it with mods. I signed up here only for the reason of suggesting this idea (and a few others which I will write later), but first let me start by saying that I love Risen (1) and the great mods made by this community.
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